Showing posts with label The Merchant. Show all posts
Showing posts with label The Merchant. Show all posts

Saturday, January 6, 2024

Cogs & Crabmen and Lulu Update!


 

Hey folks! Just a brief update! I've been receiving some great feedback for the Cogs & Crabmen playtest so far! I'm also currently working on a few more concepts for playtest version 2 which should be coming in the next week or so. A big element i will be adding to version 2 is Trade, where players can make extra income delivering cargo to a destination they are planing on going to, or even just engage in medieval mercantile-style adventures! I'll also be expanding the Port Town section with info on making merchant guilds, extended naval combat options, and The merchant Class, which I've already released separately!

In addition, Demesnes & Domination is updated on Lulu, DrivethruRPG, and Amazon. While I release the pdf for free, please consider buying a copy to support me and the content I put out! 

 

- Bryan

Thursday, October 26, 2023

The Merchant: A Thief Sub Class now available!

 

Quick Update! I just released a little project I've been working on. I've always wanted to do some type of a merchant as a player class but I couldn't quite wrap my head around making it interesting and not dull. Who wants to be a shopkeeper when you can be a wizard?? I originally had an idea of including something with a  merchant flavor in Demesnes & Domination but I could crack it until recently. once it dawned on my that I could make a merchant a variation of the thief, the class felt like it wrote itself! Anyways, it's currently a pay-what-you-want price on DriveThruRPG. Check it out!